Indiana Jones and the Great Circle needs a ray-tracing GPU, path tracing requires frame gen to hit 60fps

Daniel Sims

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In context: Indiana Jones and the Great Circle might be 2024's most demanding PC game. It is one of a handful of titles that requires a GPU capable of hardware-accelerated ray tracing, and the game's listed specs for path tracing exceed prior titles that use the bleeding-edge technology.

The PC system requirements for Indiana Jones and the Great Circle reveal that the game requires hardware-accelerated ray tracing at all visual presets. The decision likely makes it unplayable on any GPU older than Nvidia's GeForce RTX 2000 series and AMD's Radeon RX 6000 series.

Machine Games' first-person action-adventure title based on Lucasfilm's iconic franchise joins an exclusive club of games featuring intimidating PC specs due to extensive use of ray tracing. Metro Exodus Enhanced Edition went RT-exclusive in 2019 but runs smoothly on most modern graphics cards. However, Alan Wake II sparked controversy last year when its RT, path tracing, and mesh shader implementation locked off GPUs and made upscaling a requirement. Although Star Wars Outlaws employs RT at all presets, Ubisoft claims the game is playable on an RX 5600 XT or a GTX 1660.

Indiana Jones demands more than those games and Cyberpunk 2077's path-tracing mode. Unsurprisingly, Machine Games lists the RTX 2060, RX 6600, and Intel Arc A580 as the minimum required GPUs for 60fps gameplay at native 1080p on low settings with path tracing disabled, as the game still uses more modest ray tracing at its lowest settings. However, our recent look back at the 2060 shows that Nvidia's oldest mainstream RTX card can't handle RT in modern titles, even at 1080p.

The game's system memory specs are also alarming. Prior high-end titles have recommended 32GB of RAM for 4K native gameplay, but Indiana Jones also requires it at 1440p.

However, things become truly daunting on the right half of the game's spec sheet, which lists the demands for path tracing, a more comprehensive and taxing form of ray tracing. All path-tracing presets assume players will use upscaling and frame generation to reach 60 frames per second, and AMD GPUs disappear at this point.

Click to enlarge

For example, Machine Games recommends an RTX 4070 to hit 60fps at 1080p using DLSS3 quality mode on low settings with path tracing. This implies a 720p 30fps performance profile with AI making up the difference.

Meanwhile, the spec sheet's ultra path tracing column contains a rare appearance from the RTX 4090. Recent high-end games typically stop at the 4080 for 4K native gameplay, but Indiana Jones requires Nvidia's flagship to reach 4K 60fps, upscaled from 1080p.

An SSD with 120GB of free space is also needed. Interestingly, Machine Games omits the requirements for playing the game with upscaling enabled and path tracing disabled, which could be substantially less demanding.

Indiana Jones and the Great Circle launches on Xbox Series consoles, Game Pass, and Steam on December 9. Customers can begin playing on December 6 by pre-ordering the premium edition. Alternatively, Nvidia is bundling copies with most RTX 4000 series GPUs. The game will also launch on PlayStation 5 next spring.

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I will find a way to get 120+ fps and I could not care less about RT.

Just hope the game is good. Good as Uncharted series. Tomb Raider as well.
 
To be fair, games doing this is a necessary step as we eventually move to full ray-tracing for all lighting effects.
Exactly. RTX is now 6 years old. If you don't still don't want to upgrade your GPU since then, you can't complain that it can't handle new games. (Which is fine - thousands of other games to play.)
 
To be fair, games doing this is a necessary step as we eventually move to full ray-tracing for all lighting effects.

Well then I hope you wont be one of the people complaining that a RTX 6060 needs 300\350w to play a game at 4k because a pointless tech is standard on all games.
 
I will find a way to get 120+ fps and I could not care less about RT.

Just hope the game is good. Good as Uncharted series. Tomb Raider as well.
Tomb Raider....the new ones....good? Really? I mean, if you like playing a character that is Rambo, John Wick and the Terminator all rolled into one, I guess that makes sense. I hadn't laughed so hard at a poor story in a game for a long time as I did with first new Tomb Raider. Also, if you like no actual tombs, just tiny minor puzzle you complete in about 90 seconds....

Uncharted, I really enjoyed the first one. Then played about 2 hours into the second one and it felt just like the first one and I got bored, maybe I gave up too soon on it?

I haven't read any possible spoilers or reviews on this game, but so far any game that's come out recently that lists all these requirements that shows you need top-end hardware to run the game at maybe 60fps, then they clearly did the same thing that all the other developers have done: focused on pretty lights and not actual gameplay, story and functionality (squashing of bugs, controls and so on). Just based on this alone, I'd venture to guess that this game will be just mediocre, kind of like how STALKER 2 is.
 
Tomb Raider....the new ones....good? Really? I mean, if you like playing a character that is Rambo, John Wick and the Terminator all rolled into one, I guess that makes sense. I hadn't laughed so hard at a poor story in a game for a long time as I did with first new Tomb Raider. Also, if you like no actual tombs, just tiny minor puzzle you complete in about 90 seconds....

Uncharted, I really enjoyed the first one. Then played about 2 hours into the second one and it felt just like the first one and I got bored, maybe I gave up too soon on it?

I haven't read any possible spoilers or reviews on this game, but so far any game that's come out recently that lists all these requirements that shows you need top-end hardware to run the game at maybe 60fps, then they clearly did the same thing that all the other developers have done: focused on pretty lights and not actual gameplay, story and functionality (squashing of bugs, controls and so on). Just based on this alone, I'd venture to guess that this game will be just mediocre, kind of like how STALKER 2 is.
Uncharted 2 is literally the best one in the series, best critic reviews and best user reviews. Lmao.

Sure you did not just get old?
 
Exactly. RTX is now 6 years old. If you don't still don't want to upgrade your GPU since then, you can't complain that it can't handle new games. (Which is fine - thousands of other games to play.)
I love that my RTX 1080 remained relevant this long, but the time has come.

Genuinely disappointed with the 5080's VRAM though don't see the same staying power.
 
Well that's gotta be a joke surely? 4090, Frame-Gen to REACH 60fps? That's FG's worst Scenario, That must feel horrible.

Looking forward to seeing it though, How on earth is the weedy little Xbox Series S coping?

Edit: It's using id Tech 7 as the game engine, interesting, the only game released using this engine is Doom Eternal, Which runs well even on a SteamDeck, either the graphics have to be absolutely phenomenal, or they have optimised as badly as Ubisoft / EA usually do.

Which then leads me to think, this is going to be more Corporate sludge.
 
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Well then I hope you wont be one of the people complaining that a RTX 6060 needs 300\350w to play a game at 4k because a pointless tech is standard on all games.
I wont be, because people whining about power use on their multi thousand dollar PC are just miserable. It's easier to tell them to go buy a xbox and give up on PCs. They'll never be able to accept that lower TDP parts exist, instead theyll say silly things like the RTX 6060 needing 350 watts for.....some reason?
Tomb Raider....the new ones....good? Really? I mean, if you like playing a character that is Rambo, John Wick and the Terminator all rolled into one, I guess that makes sense. I hadn't laughed so hard at a poor story in a game for a long time as I did with first new Tomb Raider. Also, if you like no actual tombs, just tiny minor puzzle you complete in about 90 seconds....

Uncharted, I really enjoyed the first one. Then played about 2 hours into the second one and it felt just like the first one and I got bored, maybe I gave up too soon on it?

I haven't read any possible spoilers or reviews on this game, but so far any game that's come out recently that lists all these requirements that shows you need top-end hardware to run the game at maybe 60fps, then they clearly did the same thing that all the other developers have done: focused on pretty lights and not actual gameplay, story and functionality (squashing of bugs, controls and so on). Just based on this alone, I'd venture to guess that this game will be just mediocre, kind of like how STALKER 2 is.
I'm in agreement. A lot of pretty games out there but the writing of most recent titles has been abysmally bad. Uncharted 2 I thought was fun, but that was also a decade ago. 4 was an absolute slog and I'm glad I didnt force myself to finish it.

I'll hold off until people can play the game in full and give it a proper review, to see if this is more modern corpo slop or if its actually a fun story, given the crew making it I do not have high hopes. Actual fun games like Space Marine 2 are a rare breed these days.
 
I've yet to see a modern title where I think the Ray Tracing is worth the performance penalty. Most of the time you can hardly tell a difference in the visuals, yet the FPS is halved.

Now, I am playing through DOOM2 with RT and it's VERY noticeable. But that's a 30 year old game that had very basic lighting.
 
I have no problem with 1st person but needs FOV Slider.
1st person just snatches away so much character, Drake looks so cool in uncharted because you see him running around, bullets whizing by, just seeing the actual character react to the world adds so much to a game,

just seeing 2 arms for hours and hours doesn't hit nearly the same, it's also one of my main gripes with cp2077, and this game is doing that same annoying thing where its like 90% 1st person then sometimes switches to 3rd for certain actions.

oh well, sry for the rant.
 
Aah another gimpworks title, where performance tank for no apparent reason, much like that c compiler shenanigans intel used to do in the past
 
Talk about doing game optimization wrong. All the load on RT cores, all raster performance wasted for visuals littered with upscaling artifacts and blurry post effects, grainy ray tracing shadows and smeared out lighting.
Ahhh. Modern gaming.
 
So the dream Indy game will have a ton of issues... yay? My friend currently playing every single game with FSR 2 and a 1080ti. He loved all the Wolfenstein games, and this will not work on his PC.. how stupid to limit a game like that. That's not all, I usually dont want RT too, so being forced to use it... ugh. Useless waste of performance. Pathtracing is cool, RT is meh. I guess they can't force people to use Pathtracing, that would be a suicide for sales.
 
All this makes me think that either our graphics cards have not evolved enough to force us to use DLSS everywhere, or the optimization is catastrophic from the start. I don't see why we insist on giving FPS forecasts on non-native resolutions, constantly readjusted with scaling. At that point, I find that our GPUs have lost rasterization performance from generation to generation.

What makes a game a good game is a good story with good gameplay and possibly good graphics. Ray tracing remains only an optional smokescreen to give a little more immersion without revolutionizing anything.
 
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