Money first, fun last: Former PlayStation president warns of gaming's creative decline

Cal Jeffrey

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Editor's take: I have felt for years that the video game industry is headed for another crash. I base this opinion on the lack of creativity coming from prominent developers. Bethesda: "Let's make another Skyrim port," or Skyrim in space, as we saw with the overhyped Starfield. Other companies are just as devoid of new ideas, releasing a deluge of remakes instead of something new. I'm not alone in my feelings.

Former President and CEO of Sony Interactive Entertainment America, Shawn Layden, says the industry has stopped focusing on making fun games and instead spends all its energy on monetization. Developers, or rather the middle management that oversees them, worry more about making the game fit into a subscription or microtransactional model than how to make it enjoyable.

"[In the past] we spent a lot more time looking at games and not asking 'what's your monetization scheme,' or 'what's your recurrent revenue plan,' or 'what's your subscription formula?'" Layden said in a Thursday Q&A at Gamescom Asia. "We asked the simple question: Is it fun? Are we having a good time? If you said yes to those questions, you'd usually get a green light. You didn't worry so much about the end piece, for better or for worse."

At least part of this new paradigm concerns the cost of producing triple-A titles. Budgets for high-profile games have easily reached the nine-digit range. Couple that with the corporate mentality of constant year-over-year growth or else, and it has become: "We need to recoup this money quickly because we aren't attracting any new gamers."

Production costs have made studios unwilling to take risks, so they rely on brand recognition. Look at all the sequels and remakes of old games. Publishers have their studios slap on a new coat of paint on a game from 2010, code it for modern hardware, and then slap on a $50 or $60 price tag. Nothing new was created. It was premade content refitted to run on modern hardware. It's like buying a car from the junkyard, slapping new wheels and paint on it and then selling it as "new."

Another part of the problem is that the AA games sector is effectively dead. Double-A games lie between blockbuster AAA and indie titles. Layden says the dearth of AA game developers threatens the entire industry.

"In the gaming business you have Call of Duty, Grand Theft Auto, indie stuff. But then that middle piece, that middle layer that used to be where Interplay, Gremlin, Ocean, THQ, all those companies, made their money … That middle piece is gone. I think that's a threat to the ecosystem if you will. Because if we're just going to rely on the blockbusters to get us through, I think that's a death sentence."

Layden believes we need to see better effort put towards shorter, more creative, and even "unusual" games with lower budgets if the industry is to dig itself out of its current creativity hole. However, is that just wishful thinking at this point? The industry seems content to continually shovel games that nickel and dime the player, and there are certainly enough willing to fork over the money to keep that model alive for a good while.

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I don't really consider AA dead, plenty of good even if great games are coming out from smaller studios and publishers that fill that AA spot now. Saber interactive, deck 13, spiders and most of THQ Nordics modern games are all AA. AAA is a lost cause until they crash, when they do Indies and AA will keeps us entertained going forward.
 
Good luck.

To quote Ice-T: "Your credibility is not a boomerang. It doesn't come back when you throw it away."

No amount of money can fix broken culture. They can adapt by working more creatively, or they can each go under until someone gets it right. They played every card to generate additional profit and milk every cent from highly conditioned consumers in a market where people will throw stupid money at cosmetic upgrades.

Now roll up the sleeves and work for that money like the rest of us.
 
Yeah it’s mostly corporate sludge being pooped out these days, or at least, from the big publishers (EA, Ubisoft, Activision, Zenimax).

The next round of corporate dung to be thrown at us, is in the form of Dragon Age (EA), Assassin's Creed (Ubi) and CoD (Activision), this strategy has worked for a long time now though, at least 10 years.

To think, there’s a generation of gamers who have known only corporate sludge.
 
Good luck.

To quote Ice-T: "Your credibility is not a boomerang. It doesn't come back when you throw it away."

No amount of money can fix broken culture. They can adapt by working more creatively, or they can each go under until someone gets it right. They played every card to generate additional profit and milk every cent from highly conditioned consumers in a market where people will throw stupid money at cosmetic upgrades.

Now roll up the sleeves and work for that money like the rest of us.
They don’t go under, they make more money than ever.
 
This guy is absolutely correct. We are averaging about 2 blockbuster releases per year these last 5 years. Gaming has been a snoozefest. Especially on PC, making the RTX cards kinda pointless.
Nvidia is partly to blame. Game devs have gottern lazy as Hunag convinced their RTX cards can do all the heavy lifting and they can employ BS upscaling and fake frames. Don't bother optimising games, obsess over visuals rather than gameplay to make out cards look good.
 
I feel like this model has already been failing hard.
The big hits lately have been those where monetisation wasn't the number one priority (Elden Ring, Baldurs Gate 3, Helldivers, Wukong).
Yet the games that prioritise making money and pushing an agenda have been very costly mistakes (Suicide Squad, Concord, Star Wars: Outlaw).

It also feels like a lot of people involved in the gaming industry nowadays don't even like gaming. There's:
* The guys in suits (just there for the money, no passion for the market)
* DEI consulting agencies (that want to push an agenda rather than improve games)
* Game journalists that don't judge games on whether they're fun and if they have videos you seriously wonder if they have ever played any game whilst not on the clock
* Developers that are just there to get paid, or worse programmers that are actual gamers but required by the guys in suits to make slop

Games are supposed to be fun, an aspect lost on a lot of people in positions of power/influence. Monetising to the max seems to work for the mobile 'gamers' but doesn't cut it for PC/console.

All the big studios are pushing too hard to check checkboxes.
Result: people with passion leave the industry or at least the company. There seem to be quite a few new studios popping up with ex-employees from the big studios because they weren't given enough freedom to make something good.

I don't think the industry is heading towards as much of a crash as a rebirth. The overly stiffled big studios might die or get by long enough on their big franchises whilst smaller studios see more success by making games that are actually fun.

As for AA disappearing..I feel like that's mostly because some of the Indies have gotten rather large as the replacement.

For the studios, if you want sales, here's where your priorities should be:
Fun > Graphics > Monetization and not the other way around.

The gaming industry also seems to have a weird obsession with going overkill on the size of things. Ubisoft in particular seems obsessed with wanting to release massive worlds just for the sake of them being massive rather than being polished.

Dragon Age Inquisition and Assassins Creed Shadows will probably be the next big games to fail.

 
It is not just the decline. It is a replacement of creativeness with ideology which is toxic for creativity. Wake up industry, your modern audience is in your head.
Last but not the least, we grew these giant monstrosities that can easily sell 10-20 million copies each year.
They want to play safe. They fire if you offer them to take any amount of risk.
The industry is not dying, it just gets worse slowly, leaving more and more disappointed each year.

 
Monetization and advertising works and while many of the new games are garbage, they sell well and make money, so they are thought of as successful and better than their predecessors.
 
There is still good games. There is just ALOT more games today and Live Service games means you can play the same game for years, sometimes decades.

Fire up some old games you liked 10-20 years ago, play them again and most of the time you will think meh.

Nostalgia is one hell of a drug. Oh wait its not a drug.
 
He's basicaly saying what many in the movies industry have been saying for 30 years. Georges Lucas was one of the first to acknowledge the lack of big studios CEOs willing to take risk on creative & risky projects.
They mostly make choices on what they think the audience wants. New ideas have a real tough time getting through.
Video games are unfortunately suffering the same fate.
 
He's basicaly saying what many in the movies industry have been saying for 30 years. Georges Lucas was one of the first to acknowledge the lack of big studios CEOs willing to take risk on creative & risky projects.
They mostly make choices on what they think the audience wants. New ideas have a real tough time getting through.
Video games are unfortunately suffering the same fate.
Tons of shite movies was made 30, 40, 50+ years ago too. We just only remember the good ones.

It is not like all games and movies today are bad. There is just way more, and you need to pick and choose.

Overall quality is alot higher today.
 
I do agree with you, of course we still have great games and movies.

You probably right. Maybe I'm just a tougher audience now.
 
Really enjoyable game I played was in 1998, a Star Trek game I remember until today the endless fun of it. Amazing replayability. Then came Freelancer and then Half Life. No bias, no DEI, no micro transactions, simple games to have fun and replay a lot. There were other good games but I can't remember anything that comes anywhere close to the fun of these in last decade. Starfield was fun and a breeze of fresh air but still not as good as these old games. They were made to play and have fun. That's the difference in approach to gaming. Today games made to make money or to make political or social statement. Don't we have TV for that? When my last gaming computer died I didn't upgrade as I found that I'm not interested in today's "games".
 
Tons of shite movies was made 30, 40, 50+ years ago too. We just only remember the good ones.

It is not like all games and movies today are bad. There is just way more, and you need to pick and choose.

Overall quality is alot higher today.

Can't say I liked any movie made last years. Nothing memorable comes to mind. Nothing even close to Matrix or Julie. Just a pile of trash with biases and DEI as main themes. CNN looks more engaging in comparison.
 
Can't say I liked any movie made last years. Nothing memorable comes to mind. Nothing even close to Matrix or Julie. Just a pile of trash with biases and DEI as main themes. CNN looks more engaging in comparison.
If Matrix was your peak, then...

Julie, kidding right?
 
You can't lay all the blame on the game making companies, literally every side in the gaming world holds some blame, some more than others.

the companies, yeah, they have scummy money making practices, but can you blame them, they try to make these high end chip melting games but gamers go off when a $70-100 pricetag gets tossed on it. which has to really hurt when those same gamers turn around and make it rain on F2P games, full game for 70?, no dice, free game but it has a cool outfit? thousands somehow. then if they try to tweak or expand a game to bring in more players....well we see the bitching that started.

reviewers help crush games, theres so many games that get ignored at first because people cant form their own opinions, days gone is an example, got utterly blasted yet now its known as a solid title, although its too late, thats why devs all make the same games that seem laser focused to make a group happy(aka the unending stream of souls clones).

we keep geting the same games because thats what we allow to prosper, these folks would make more stuff if it was allowed, but the internet has pretty made it so a day1 release can get judged and sent to the trash instantly, theres no more word of mouth.

in general everyone who deals with games seems to be pissed off currently, no matter what happens or what gets tried someone, somewhere is gonna pop their top over it.

youd think games, which are supposed to be fun, wouldnt cause this much grief.

 
Too many people involved to the computer game industry and too many thought that is the new thing after the movies industry.

They thought that having bigger budgets they will earn more money.

They were all been wrong.

Business and Creativity do not work together.

Now we have bad movies and bad games.

Maybe it's better.

---
Time to walk outside and enjoy the nature (what is left at least).

Maybe we will take more time with our self's and be better people.

:)
 
They put so much money into them nowadays that the executives are scared of trying something new.

If you ever wondered why DEI is so prevalent it's because big studios like EA use external finance for each game which then comes with strings attached.
 
Tons of shite movies was made 30, 40, 50+ years ago too. We just only remember the good ones.

It is not like all games and movies today are bad. There is just way more, and you need to pick and choose.

Overall quality is alot higher today.
You telling me the quality today is higher then it was in the PS3 era? Or the PS2?

Nah mate. There's no way I could agree to that. The AAA industry hasnt seen flop after flop like this since ET. Int he 2000s we were EXCITED for the next major industry game, AND excited for smaller titles. Now, everything is met with cynicism thanks to constant slop.
 
Time to walk outside and enjoy the nature

Basically ya lol. At 43yo now, my long time game enjoyed has trickled down to basically nothing over the past 10 years or so. And instead Wifey and I both love to hike. We travel all over up to several hours away for new nature experiences. Looking now to move out to the county and have a house surrounded by forest away from the road and neighbors and instead next to the deer/squirrels/bunnies etc. Man that sounds corny lol..

There are few games I look forward to, but I still buy those and play them hard for a few weeks once or twice a year. Like Star Wars Squadrons (space combat, VR supported, good price and company was upfront: Pay us $40, heres the game and its very good, no other monetization, probably no expansions) or Frostpunk (enjoyed the 1st ALOT, havent yet bough the sequel but hope to have some time for it soon).
 
Sony and Microsoft are messing things up. But Nintendo is still doing it right.
Nintendo, maybe they seem to get by on nostalgia and sticking to what works.
Pokémon however seems to be heading down a different failure route, incompetent developers because the last few games looked bad and the performance was bad as well (and Zelda BotW has shown that both can be done better on the same hardware). Gameplay wasn't that fun either, doubt it will leave much of an impression on the kids growing up with it.
 
They put so much money into them nowadays that the executives are scared of trying something new.

If you ever wondered why DEI is so prevalent it's because big studios like EA use external finance for each game which then comes with strings attached.
Correct. Blackrock et al. Bunch of super-rich tossers who think they can rule the world just by using their ill-gotten wealth.
 
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